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Wasp is an enemy from Bubsy in Fractured Furry Tales. This enemy is introduced in the game manual with the following:

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"Psychotic and suicidal, these vicious buzzers go straight in for an attach with their murderous spiky tails as soon as they see Bubsy."

These opponents will lay low till Bubsy approaches and then fly straight at Bubsy, continuing to follow Bubsy even off screen. If Bubsy can clear several screens however he can out pace the wasp.

Title

Wasps are a continual nuisance throughout Fractured Furry Tales appearing in Alice in Wonderland, almost the primary protagonist in the Jack in the Beanstalk world, Ali Baba, and the Hansel and Gretel level. Though the wasp is not in the 20,000 Leagues Under the Sea world, the shark on those levels has a similar attack that is vertical and diagonally based rather than the horizontal attack of the wasp. So prominent are the wasp and shark in Fractured Furry Tales that they are shown as one of the four enemies on the background picture in the opening screens.

Source Code[]

The following are notes in the source code for Fractured Furry Tales made possible by Songbird:

move.l    #$00010000,d1                ;if bubsy is within a specific range then go for the kill     move.l    BUBY,d0                    ;else move the wasp into a striking range

...     move.b    OBJAUX1(a5),d0            ;get increment in velocity

add.b    OBJAUX0(a5),d0            ;update velocity    ...     bgt.s    .move_down            ;if wasp below bubsy then move wasp up screen (-ive)     ... .no_change                    ;if wasp y == bub y then no change in the wasp's y   ...     move.l    #AWASPAI,OBJAI(a5)        ;if VX = 0 then we are stationary. change AI to home in on BUBS.. ...     neg.b    OBJAUX1(a5)            ;make the wasp slow down - negate the velocity